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Design

A collection of 3 posts
Articles

Dealing With Designer Input Latency

Input responsiveness is one of the most important aspects of any game. Often overlooked in favor of more glamorous features, a snappy input system is one of those things that the average gamer doesn’t realize they need until they pick up a game that fails to provide it.
14 Apr 2011 11 min read
Articles

Pick Up That Can: The Problem With Interactive Objects

Walking the line between player immersion and good UX can be difficult. In this post, I discuss some of the constrains that push different kinds of games down different types of pathways.
31 Mar 2011 8 min read
Shorts

First Person Jumping Metrics

In games with a first-person perspective, subtle changes in camera location and field of view can have enormous impacts on the player experience, particularly when it comes to traversal.
22 Jun 2010 4 min read
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