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A collection of 3 posts
Articles

Dealing With Designer Input Latency

Input responsiveness is one of the most important aspects of any game. Often overlooked in favor of more glamorous features, a snappy input system is one of those things that the average gamer doesn’t realize they need until they pick up a game that fails to provide it.
Apr 14, 2011 11 min read
Articles

Pick Up That Can: The Problem With Interactive Objects

Walking the line between player immersion and good UX can be difficult. In this post, I discuss some of the constrains that push different kinds of games down different types of pathways.
Mar 31, 2011 8 min read
Articles

Games I Love: Beyond Good and Evil

In which I tell a little story about my experience with Beyond Good and Evil and the ways in which it impacted me as a game designer.
Jun 27, 2010 10 min read
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