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Norman Nazaroff

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This is Beyond the Norm, a brand new site by Norman Nazaroff that's just getting started. Things will be up and running here shortly, but you can subscribe in the meantime if you'd like to stay up to date and receive emails when new content is published!
Dec 20, 2022
Articles

Dealing With Designer Input Latency

Input responsiveness is one of the most important aspects of any game. Often overlooked in favor of more glamorous features, a snappy input system is one of those things that the average gamer doesn’t realize they need until they pick up a game that fails to provide it.
Apr 14, 2011 11 min read
Articles

Pick Up That Can: The Problem With Interactive Objects

Walking the line between player immersion and good UX can be difficult. In this post, I discuss some of the constrains that push different kinds of games down different types of pathways.
Mar 31, 2011 8 min read
Articles

Games I Love: Beyond Good and Evil

In which I tell a little story about my experience with Beyond Good and Evil and the ways in which it impacted me as a game designer.
Jun 27, 2010 10 min read
Shorts

First Person Jumping Metrics

In games with a first-person perspective, subtle changes in camera location and field of view can have enormous impacts on the player experience, particularly when it comes to traversal.
Jun 22, 2010 4 min read
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